Space Empires V Mod Average ratng: 5,0/5 4358 votes

Version: v.1.79 USVersion 1.79:1. Changed - Reduced stealth armor's maximum cloaking level.2.

  1. Space Empires V Demo

Mod/savegame loader utility for Space Empires IV. It features many improvements over the classic launcher written by Matryx: - Acts as a normal window. This means you can resize and move it around. Double clicking on a mod name is equivalent to hitting Launch SE4 button. Double clicking on a savegame name is equivalent to hitting Load Game. While Space Empires V retains much of its predecessor's gameplay, there are several key differences. It is the first Space Empires game to use 3D graphics, and as such, the user interface has been heavily redesigned. New to the series is a real-time combat engine, and the player can now control ground combat in addition to the usual space battles.

Once you've downloaded the.zip/.rar file from the Balance Mod website, you want to extract the file to your Space Empires GameTypes folder. All mods for SE:V are placed here.Space Empires V GameTypes If you extracted the mod correctly, the Balance Mod will have its own folder in the GameTypes folder. Inside the Balance Mod folder, you'll.

Space Empires V Mod

Fixed - Boarding defense would sometimes result in Security Stations with greater than 100% damage.3. Added - Ability value to 'Self-Destruct' ability type which specifies the chance the self-destruct willgo off during a boarding action.4.

Fixed - AI should no longer perform any intelligence actions if intelligence projects are not allowed in the game.Version 1.78:1. Fixed - Ships which suffered critical failures in combat would be able to fire their weapons too often.2.

Space Empires V Demo

Fixed - Self-Destruct devices were not going off during boarding actions.3. Fixed - Boarding combat calculations were incorrectly skewed against the defender.4.

Fixed - You can no longer move into red blocked sectors.5. Fixed - Added some missing design types.6. Fixed - Error in help text for Emergency Build.7. Fixed - Incorrect use of possessive 's in several locations.8. Changed - Increased maximum mines per sector to 1000.9. Changed - Increased supply and ordnance capacity of all planets.10.

Fixed - AI updated to use missing design types.11. Fixed - Unit groups would uncloak when loading a game.

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