Zbrush Character Design And Development With Cesar Dacol Jr Average ratng: 4,4/5 5470 votes
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  2. Zbrush - Character Design And Development With Cesar Dacol Jr

DescriptionIn this lecture, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in software: ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of software: Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in software: Maya. This lecture is intended for artists with a basic understanding of polygon modeling in software: Maya, but the techniques he demonstrates could be applied using other 3D modeling software.Duration: 193 minutesFormat: SD 1024x768.

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Design

Design And Development Group

Zbrush Character Design And Development With Cesar Dacol Jr

Zbrush - Character Design And Development With Cesar Dacol Jr

Creature/Character Concept Designer and Master Sculptor, Cesar Dacol Jr. Joins SpinVFX. Elegant, monstrously fun. Cesar Dacol Jr’s range of form, design, and detail are some of the best in the industry. What he brings to the art of 3D design is a portfolio of vast knowledge and creativity. Dacol will lead the Concept team at Spin.

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