Warcraft 3 Custom Hero Survival
Forums:are lots of hacked versions on battle.net. CHANGE LOG:V1.00 10/30/08-All spells rebalanced. In general AOE was nerfed, single target buffed.-New spells added: Resurrection, Shockwave, Inferno, Cluster Rockets, Soul Burnfixes for V1.01 11/02/08-All spells: Most spells rebalanced.
- Warcraft 3 Custom Hero Survival
- Custom Hero Survival Build Guide
- Custom Hero Survival Guide Warcraft 3
Map Details for Custom Hero Survival v3.0z: Custom Hero Survival v3.0z by Aduxxor Customize your hero to the perfect war machine and survive as long as possible. Purchase abilities and items from the shops and slay your enemies. Survive longer than all other players to win! Rate this map: (68) Good - (22) Bad Share this map: Tweet. Hoihoi8s Custom Hero Survival v1.21 WarCraft 3 maps downloads, reviews, and more information.
Instant win spells nerfed. Underpowered and underused spells buffed-Fixes: resurrection works properly-New spell: defend, pulverize-Removed spell: battle roar-New individual bosses after group bosses. Have a single target spell ready.-Almost all tool tips updated and are more helpful-The hard chaos enemies can't spawn in rounds 1-3-Final level summons received chaos damageFixes for V1.02 11/04/08-More spell and skill balancing-Spell added: Dispel Magic-More enemy types. Went from 33 to over 100-Ness can use barrage now-Force of Nature - since there are only 4 trees in arena, final level summons 4 trees. Nice Work on the map so far, but you should consider buffing the summons, they are not useful at all past lvl 10 and even a summoner build with supporting skills or auras won't help them.Some other issues:- weapons shouldn't have critical, because it diminishes the use of the skill- passives and auras in general are too good throughout the whole game- int & str heros are too weak compared to agi, because of armor and atk.speed- it would nice to see some sort of team-mode (2v2v2v2v2)Ok i think thats it for now, just keep updating the map, you've done a fantastic job so far. First of all let me say that I really like this map, and what I'm about to say is based on like the 20+ times I've played it (version 1.15).Anyway, here is a list of thing I think need balancing, starting with the most general:-Summons are currently way too strong. You can simply get 4 summon skill (doesn't matter which) and 3 auras and completely dominate everything but the last boss without even trying.
I get that you try to scale them by giving them armor/damage as the game progresses, but it is just too much and they can just be re-summoned when they die. The best way to balance this to add some kind of aoe/cleave to certain enemies so the summoner player actually has to think (or get a heal like chain heal or healing spray).-Low level spells are useless. At level 1 most spells aside from certain auras do absolutely nothing and cost large amounts of mana (eg. Wind Walk lasts for 0 seconds, inner fire lasts 5 seconds and gives +1% damage). Currently the only useful way to level skills is to get one to level 20 before getting the next. This lowers the amount of options you have early. It would be more fun if you could balance several low level skills early to do well.
Also, mana cost shouldn't decrease every level. Most level 20 spells cost like 20 mana which is pretty much free and makes mana pointless to get.-Heroes are completely unbalanced. 'Normal' is clearly the best damage type as it does extra damage to medium, but gets no damage penalties.
Heroes with siege damage that rely on physical attacks get totally screwed on levels they are weak against. Also, heroes with higher base attack speed scale much better with level than those with lower attack. Some heroes just have terrible stats (compare the sleepless one to the demon hunter). I think the only way to balance this is to make everyone do chaos damage and have the same base attack and average stat growth. I know it makes heroes too similar, but currently there is no point in picking most of the heroes.-Certain spells are useless, while others are too cheap.
Why would anyone use healing spray or tranquility? Whats the point of curse, slow, frost arrows, etc?
On the cheap side there is: summons, animate dead, wind walk / divine shield (if you have both, you can't lose), heals (holy light/rejouv), melee aura /trueshot (are better than all other damage bonuses. Compare 150% melee aura to roar which adds the same amount but has to be cast and can be dispelled). I haven't tried every single skill combination, but just by looking at the skills it is obvious which will be completely useless (look at starfall/ground spikes/volcano which do pretty much nothing past lev 10).-Certain mobs are much stronger than other. If you randomly get a ranged enemy that deal chaos damage, and you're a melee that depends on life leech to survive, you are almost guaranteed to die against chaos kodos (unless you have the cheap wind walk/divine shield combo)-There are a lot more things I can add, but I shouldn't waste any more of your time. For a last point, I don't understand why bosses appear outside of your box.
There is a time limit in which you have to kill them, and certain builds just can't do it. Also, the last boss can't be beat by any build within 2 min (you can do well with bash, but you do too little damage to win in time).Anyway, keep up the good work since I really like this map. Hiit would be better if you gave a little more time before the bosses pop in the center. Right after you finish round 9, the bosses pop out and you arent even healed yet and this makes it really easy to die even if you can beat the boss. Also when they pop out so early, they all aim fo red becasue he is the first one there so that is kinda messed up.also when the bosses are done too your skills dont refresh, so you to heal everyone and refresh all the skills because that wolf is hard toothere are too many useless spells: like earthquake which does 0 damage, blink, ensnare, dispel magic when there is devour magic.also lots of skills need to be rebalanced, thunder clap does less damage than war stomp and war stomp stuns the creeps.
Maybe it needs to be switched around.forked lightning does 530 damage and hits 11 units when chain lightning does 1000 damage and hits 11 units too it should be a little more even.death pact and dark ritual need to apply to all units becuase there arent that many undead summonscluster rockets says it does 160 damage.maybe u could make roar work with divine shield on or something toothanks great game. Click to expand.No reason to take away options. Use earthquake when you cast a bunch of range summons vs melee units. The earthquake will slow the melee enemies while your ranged units attack them. Blink is great.
Just blink up onto the ledge and you are invicible vs melee units. Ensnare is great early and vs boss if you are ranged vs melee. Just ensnare them and fire from a distance (you can always retrain when it's useless later). Dispell Magic does double damage to summons, so you only need to use it once vs some enemies. Every spell has a niche.
Hiso i stil l think earthquake and tornado should do some damage maybe like 100 damage per second or somethingwhen you blink onto the ledge itll teleport you back down and you can blink back up but what is the point in leveling it up past like level 3. Itll be cooled down before u are teleported down. Other than manacost theres no real reason so maybe add some effect to blink.also when you are on the ledge and the round is over. You will teleport back to town and then you will teleport back into the arena place.the rockets do 640 damage or something like that so you should just put that because 24x160 isnt 640 its like 3000. And it doesnt depend on how many rockets hit you becasue everyone in the aoe gets hurt 640 about. I dont think the rockets stun them for 3 seconds either.
Warcraft 3 Custom Hero Survival
Its more like 1.5 secondsthanks. Click to expand.Hi, this was and is my favorite map. Since I used to play 8.0 all the time online and in single player, I don't want it to change much. The goal is no cheats, no bugs, tons more balance and spells. Also, just because the terrain didn't change, doesn't mean I haven't put a ton of time into updating this. Since I am a programmer, I have changed alot of the Jass code behind the scenes.If you don't like what I'm doing, feel free not to play the map, but at this point it has been hosted well over 2000 times this month according to map gnome. I am glad it is being enjoyed by other people.
Custom Hero Survival Build Guide
Hiso i stil l think earthquake and tornado should do some damage maybe like 100 damage per second or somethingwhen you blink onto the ledge itll teleport you back down and you can blink back up but what is the point in leveling it up past like level 3. Itll be cooled down before u are teleported down. Other than manacost theres no real reason so maybe add some effect to blink.also when you are on the ledge and the round is over. You will teleport back to town and then you will teleport back into the arena place.the rockets do 640 damage or something like that so you should just put that because 24x160 isnt 640 its like 3000. And it doesnt depend on how many rockets hit you becasue everyone in the aoe gets hurt 640 about. I dont think the rockets stun them for 3 seconds either.
Its more like 1.5 secondsthanks. Click to expand.Hi, I actually tried to add damage to earthquake, tornado, and cyclone (never added it because of no damage) a while back, but it isn't supports in the world builder. Perhaps I could make a custom spell. I'll give it a shot one of these days.Cluster rockets is a bit of a mystery for me. All the numbers in the description are pulling the data directly from the CS data (e.g. Bombards an area with rockets that deal damage, and stunning them for second.
Custom Hero Survival Guide Warcraft 3
Custom Hero Survival 5.0c - Warcraft 3 Maps - Epic War.comThe Epic War® Warcraft 3 Map Database»»Custom Hero Survival 5.0cMap Details for Custom Hero Survival 5.0cby Edited by SpaceInvadersCustomize your hero to the perfect war machine and survive as long as possible. Purchase abilities and items from the shops and slay your enemies. Survive longer than all other players to win!5.0c: Fixed Starfall/Tranquility channeled abilities.Rate this map:-Share this map:Category: Hero ArenaTileset: NorthrendDimensions: 96x96Playable Area: 84x84Recommended Players: 8Size: 0.89 MBSubmitted: 24 Feb 2019 17:33Rating: 6 Good 0 BadDownloads: 746.